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RunBenchmarks is a free, independent platform where you can explore real gameplay benchmark data across multiple GPU configurations, graphics presets, resolutions, and upscaling methods — all in one place, with no ads and no sponsored results.

One place for all your benchmark data.

The idea behind RunBenchmarks is simple: give every PC gamer a free, reliable place to check real FPS performance before making hardware or settings decisions. No guessing, no synthetic scores — just real gameplay runs, recorded and averaged across multiple passes.

You can compare different graphics configurations and see how resolution, technologies like FSR, DLSS, Ray Tracing, and Frame Generation affect real gameplay performance. Everything is free, with no paywall and no ads.

Real Gameplay Data
Every result comes from actual in-game sessions, not synthetic benchmarks or cutscenes.
No Sponsored Results
No one influences what gets tested or how results are presented. Benchmark data reflects real performance — nothing more, nothing less.
Free & Open
No account required. No paywalls. All benchmark data is freely accessible to everyone.

How I benchmark.

Every benchmark session follows a strict, repeatable process designed to produce consistent, reliable results. Every run is based on real gameplay — played within a broader area like a city district or a forest, keeping the gameplay natural and representative.

01
Game restart between configurations
Before each new configuration, the game is fully restarted. This clears cached shaders and any residual state from the previous run, ensuring each configuration starts from a clean baseline.
02
Warm-up phase — 60 seconds
Each session starts with a 60-second warm-up pass. This allows the system to settle — GPU clocks stabilize and shaders finish compiling — before real measurement begins. At the beginning of this phase, all available metrics are reset to ensure a clean baseline.
60s warm-up
03
5 benchmark runs — 60 seconds each
After the warm-up, 5 consecutive benchmark runs are recorded back-to-back, each lasting 60 seconds. All runs happen in the same session without restarting.
5 × 60s runs
04
Deviation filtering — ±5% threshold
The system calculates the median across all 5 runs and selects the 3 most consistent ones — those with a deviation below ±5% from the median. Runs outside this threshold are automatically rejected.
±5% deviation threshold
05
Final result — average of 3 selected runs
All metrics you see on the platform — Avg FPS, 1% Low, CPU Usage, Frametime, histogram and more — are calculated from the 3 accepted runs by CapFrameX.

How data is collected and analyzed.

Two dedicated tools handle all data collection and overlay management during every benchmark session:

RivaTuner Statistics Server (RTSS) manages the real-time performance overlay visible during gameplay, without interfering with the benchmark results.

CapFrameX is responsible for capturing, analyzing, and aggregating all performance metrics across every run — and selecting the best 3 accepted runs. All results you see on the platform come directly from CapFrameX analysis.

Action and location — the two rules.

Running 5 benchmark passes per configuration only works if the gameplay itself is consistent. That's why every session follows two core rules:

Action: I always try to perform the same type of in-game activity during each run. Mixing combat and exploration, or walking vs. driving, leads to results that aren't comparable. Keeping the action consistent means the GPU load stays comparable across runs.

Location: I stay within the same general area of the game — same city district, same environment type. I don't need to follow the exact same path pixel-for-pixel, but I don't switch between completely different environments mid-run either.

Together, these two rules make the benchmark results repeatable, fair, and directly comparable across different hardware configurations and graphics settings.

Why a second PC for recording?

To ensure 100% accurate benchmark results, gameplay footage is captured using a dedicated second PC connected via an Elgato 4K Pro capture card. This approach completely separates recording from gaming — the gaming PC runs only the game, with no encoding overhead affecting frame times or CPU load.

Elgato 4K Pro — dedicated capture PC
All gameplay footage is captured on a separate machine using the Elgato 4K Pro capture card. The gaming PC is completely free of any recording software, encoding processes, or background tasks that could influence benchmark results. What you see on the platform is what the GPU actually delivered — nothing more, nothing less.

Explore the benchmarks.

Browse real GPU gaming performance data across resolutions, presets, and upscaling methods.